Lossless Frame Generation
Nvidia:
Nvidia control panel: Manage 3D Settings -> Vulkan/OpenGL present method -> Prefer layered on DXGI swapchain
Lossless Scaling App:
Frame Generation
Type: LSFG 3.0
Mode: Fixed / Adaptive
Multiplier: 2 / Whatever you want / Your Gsync max frame rate
Flow scale: 50 for 4k, 75 for 1440p, 90-100 for 1080p
Capture:
Capture API: DXGI
WGC may yield better results (I prefer it to DXGI)
Queue target: 2
Use 1 if you are less than 90% GPU Utilization in games (after turning on LSFG)
Rendering:
Sync mode: Default
Max frame latency: 2
HDR Support: If you use HDR
G-Sync Support: If you use G-Sync
Draw FPS: Optional
Everything else, leave default
DUAL GPU LSFG:
Everything from above (Lossless Scaling App)
Lossless Scaling App:
Capture:
Capture API: WGC will most likely yield a better result
Queue target: 2
Rendering:
Sync mode: Off (Allow tearing)
Max frame latency: 3
Or 2 if both GPUs are under 90% utilization after turning on LSFG
GPU & Display:
Preferred GPU: The secondary GPU that isn't rendering the game
Windows:
Windows 11 is a requirement or a register edit is required (just upgrade, windows 11 is better)
Windows Settings -> System -> Display -> Graphics
Advanced graphics settings:
Everything on
Default high performance GPU -> Your rendering GPU
Change the apps here to whatever GPU you want, new apps will most likely adhere to what you want.
Your actual PC:
Monitors should be plugged into secondary (non-rendering GPU)
Primary GPU should be in slot that is at least: PCIE 3.0x16, PCIE 4.0x8, PCIE 5.0x8 (theoretically PCIE 5.0x4 is equal to the other 2, but doesn't reflect that in real world)
Secondary GPU should be in slot that is at least PCIE 3.0x4
Some guidelines:
PCIe 3.0 x4 or similar: Up to 1080p 240fps, 1440p 180fps and 4k 60fps (4k not recommended)
PCIe 4.0 x4 or similar: Up to 1080p 540fps, 1440p 240fps and 4k 165fps
PCIe 4.0 x8 or similar: Up to 1080p (a lot)fps, 1440p 480fps and 4k 240fps
1 slot gap for BREATHABILITY
What GPU (if you don't have one?):
FPS Values are @ 100% flow scale, if you are at 1440p/4k, you can get away with those that are slightly less since you will be using 50/75 flow scale instead.
Do remember to look at the ports supported (don't get a GPU that doesn't have enough ports for your monitors)
Really relevant for 1440p 360hz+ / 4k 240hz+
DP1.4 / HDMI2.1 is the requirement
Run your game with the above, stand still at a spot, look at your fps, turn on LSFG, you should have 0 drop in 'actual' fps while getting the benefit of higher 'rendered' fps.
You want: 120 fps, activate LSFG x2 multiplier, 240fps
Not: 120fps, activate LSFG x2 multiplier, 180fps (because your actual fps took a hit to 90fps)
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