Windows setup
  • Introduction
  • BIOS
    • BIOS - Tweaks
  • Windows
    • Windows - Installation
    • Windows - Setting up
    • Windows - Tweaks
  • Drivers - NVIDIA
    • Drivers - Cleaning
    • Drivers - Installing
    • Drivers - Tweaks
  • Baseline applications
  • Some Extras
    • Firefox
    • Windows
      • Audio
      • QOL
      • Page File
      • Diagnostics
    • HQ games and more real estate (Nvidia Only)
    • Gaming
    • VPN - Tunnelling
    • Lossless Frame Generation
    • HDR
    • OLED
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  1. Some Extras

Lossless Frame Generation

Nvidia:

  • Nvidia control panel: Manage 3D Settings -> Vulkan/OpenGL present method -> Prefer layered on DXGI swapchain

Lossless Scaling App:

  • Frame Generation

    • Type: LSFG 3.0

    • Mode: Fixed / Adaptive

    • Multiplier: 2 / Whatever you want / Your Gsync max frame rate

    • Flow scale: 50 for 4k, 75 for 1440p, 90-100 for 1080p

  • Capture:

    • Capture API: DXGI

      • WGC may yield better results (I prefer it to DXGI)

    • Queue target: 2

      • Use 1 if you are less than 90% GPU Utilization in games (after turning on LSFG)

  • Rendering:

    • Sync mode: Default

    • Max frame latency: 2

    • HDR Support: If you use HDR

    • G-Sync Support: If you use G-Sync

    • Draw FPS: Optional

  • Everything else, leave default

DUAL GPU LSFG:

  • Everything from above (Lossless Scaling App)

  • Lossless Scaling App:

    • Capture:

      • Capture API: WGC will most likely yield a better result

      • Queue target: 2

    • Rendering:

      • Sync mode: Off (Allow tearing)

      • Max frame latency: 3

        • Or 2 if both GPUs are under 90% utilization after turning on LSFG

    • GPU & Display:

      • Preferred GPU: The secondary GPU that isn't rendering the game

  • Windows:

    • Windows 11 is a requirement or a register edit is required (just upgrade, windows 11 is better)

    • Windows Settings -> System -> Display -> Graphics

      • Advanced graphics settings:

        • Everything on

        • Default high performance GPU -> Your rendering GPU

      • Change the apps here to whatever GPU you want, new apps will most likely adhere to what you want.

  • Your actual PC:

    • Monitors should be plugged into secondary (non-rendering GPU)

    • Primary GPU should be in slot that is at least: PCIE 3.0x16, PCIE 4.0x8, PCIE 5.0x8 (theoretically PCIE 5.0x4 is equal to the other 2, but doesn't reflect that in real world)

    • Secondary GPU should be in slot that is at least PCIE 3.0x4

      • Some guidelines:

        • PCIe 3.0 x4 or similar: Up to 1080p 240fps, 1440p 180fps and 4k 60fps (4k not recommended)

        • PCIe 4.0 x4 or similar: Up to 1080p 540fps, 1440p 240fps and 4k 165fps

        • PCIe 4.0 x8 or similar: Up to 1080p (a lot)fps, 1440p 480fps and 4k 240fps

      • 1 slot gap for BREATHABILITY

      • What GPU (if you don't have one?):

          • FPS Values are @ 100% flow scale, if you are at 1440p/4k, you can get away with those that are slightly less since you will be using 50/75 flow scale instead.

        • Do remember to look at the ports supported (don't get a GPU that doesn't have enough ports for your monitors)

          • Really relevant for 1440p 360hz+ / 4k 240hz+

            • DP1.4 / HDMI2.1 is the requirement

  • Run your game with the above, stand still at a spot, look at your fps, turn on LSFG, you should have 0 drop in 'actual' fps while getting the benefit of higher 'rendered' fps.

    • You want: 120 fps, activate LSFG x2 multiplier, 240fps

    • Not: 120fps, activate LSFG x2 multiplier, 180fps (because your actual fps took a hit to 90fps)

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Last updated 21 days ago

https://docs.google.com/spreadsheets/u/0/d/17MIWgCOcvIbezflIzTVX0yfMiPA_nQtHroeXB1eXEfI